PHANTOM GALAXIES


The main project I worked at while at Blowfish Studios was Phantom Galaxies, a third person multiplayer mech shooter. I was responsible for much of the weapon and ability VFX, as well as a couple of trailer shots and some environmental work.

Tools Used:

Unreal Engine 5, Embergen, Houdini, Maya, Photoshop



©lukaorkibi. All rights reserved.
©lukaorkibi. All rights reserved.