This was my end of semeseter Game Maker Studio 2 project, a small survival game in which I focused on satisfying combat and jumping mechanics. All code was written by myself, and all art and animation was created by myself. Slowly increasing with difficulty the longer you play, the player must collect coins to spend on character upgrades as the enemies spawn more and more frequently. The player character has a three hit melee combo attack, a head-stomp attack, as well as a ranged lazer attack that requires an energy resource.
Game Maker Studio 2, Adobe Photoshop