LUKA ORKIBI
Real-time VFX Artist
MELBOURNE, AUSTRALIA
Real-time VFX Artist
& Game Developer
MELBOURNE, AUSTRALIA
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PERSONAL WORK
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In my free time I enjoy experimenting with game development and furthering my VFX skills. These clips are from my superhero video game project made in Unreal Engine 5, PROJECT WARDEN
Tools Used:
Unreal Engine 5, Embergen, Houdini, Maya, Photoshop, Substance Painter
PHANTOM GALAXIES
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The main project I worked at while at Blowfish Studios was Phantom Galaxies, a third person multiplayer mech shooter. I was responsible for much of the weapon and ability VFX, as well as a couple of trailer shots and some environmental work.
Tools Used:
Unreal Engine 5, Embergen, Houdini, Maya, Photoshop
SHADOWMAN:
DARQUE LEGACY
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DARQUE LEGACY
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Shadowman: Darque Legacy is still in development at Blowfish Studios, but I was lucky enough to have it be the first project I ever contributed to. It’s a third person souls-like game with a great horror atmosphere, and was an absolute blast to work on.
SEE SHOWREEL
Tools Used:
Unreal Engine 5, Embergen, Maya, Photoshop