LUKA ORKIBI

Real-time VFX Artist
& Game Developer


MELBOURNE, AUSTRALIA

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PERSONAL WORK


In my free time I enjoy experimenting with game development and furthering my VFX skills. These clips are from my superhero video game project made in Unreal Engine 5, PROJECT WARDEN

Tools Used:

Unreal Engine 5, Embergen, Houdini, Maya, Photoshop, Substance Painter




PHANTOM GALAXIES


The main project I worked at while at Blowfish Studios was Phantom Galaxies, a third person multiplayer mech shooter. I was responsible for much of the weapon and ability VFX, as well as a couple of trailer shots and some environmental work.

Tools Used:

Unreal Engine 5, Embergen, Houdini, Maya, Photoshop





SHADOWMAN:
DARQUE LEGACY


Shadowman: Darque Legacy is still in development at Blowfish Studios, but I was lucky enough to have it be the first project I ever contributed to. It’s a third person souls-like game with a great horror atmosphere, and was an absolute blast to work on.


SEE SHOWREEL



Tools Used:

Unreal Engine 5, Embergen, Maya, Photoshop



©lukaorkibi. All rights reserved.
©lukaorkibi. All rights reserved.