For my third year project at RMIT I created Mythic, a 3D third person action game. I worked on this project as a solo developer.
Showcasing all the art, coding and design skills I have learned throughout my degree as well as my work in the Game Design industry, the game features fluid combat, high fidelity 3D models made with Maya, PBR textures made in Substance Painter, custom animations (also made in Maya), and a full user interface. All of the code was written by myself using C#.
Inspired by Norse Mythology, you play as a mythical superhuman tasked with defending your land from invading frost giants.
You can download a playable build for Windows at https://keebs.itch.io/mythic
Unity, Maya, Zbrush, Substance Painter, Adobe Photoshop, Adobe Illustrator,